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Searched refs:sequenceVariableNo (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimEventPlayer.cpp151 void AnimEventPlayer::WritePlaySpeedToSequenceVariable( u8 sequenceVariableNo, f32 speed ) in WritePlaySpeedToSequenceVariable() argument
154 if ( sequenceVariableNo < 16 ) in WritePlaySpeedToSequenceVariable()
161 handle.WriteVariable( sequenceVariableNo, ConvertSpeedF32ToS16( speed ) ); in WritePlaySpeedToSequenceVariable()
164 else if ( sequenceVariableNo < 32 ) in WritePlaySpeedToSequenceVariable()
167 sequenceVariableNo - 16, in WritePlaySpeedToSequenceVariable()
Dsnd_AnimSoundImpl.cpp724 u8 sequenceVariableNo = 0; // とりあえず 0 で初期化 in WritePlaySpeedToSequenceVariable() local
725 if ( info.GetSequenceVariable( &sequenceVariableNo ) ) in WritePlaySpeedToSequenceVariable()
728 sequenceVariableNo, in WritePlaySpeedToSequenceVariable()
/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundFile.h151 nw::ut::ResU8 sequenceVariableNo; // 0-15:ローカル変数、16-31:グローバル変数 member
181 *out = sequenceVariableNo; in GetSequenceVariable()
Dsnd_AnimEventPlayer.h74 void WritePlaySpeedToSequenceVariable( u8 sequenceVariableNo, f32 speed );