Searched refs:sequenceVariableNo (Results 1 – 4 of 4) sorted by relevance
151 void AnimEventPlayer::WritePlaySpeedToSequenceVariable( u8 sequenceVariableNo, f32 speed ) in WritePlaySpeedToSequenceVariable() argument154 if ( sequenceVariableNo < 16 ) in WritePlaySpeedToSequenceVariable()161 handle.WriteVariable( sequenceVariableNo, ConvertSpeedF32ToS16( speed ) ); in WritePlaySpeedToSequenceVariable()164 else if ( sequenceVariableNo < 32 ) in WritePlaySpeedToSequenceVariable()167 sequenceVariableNo - 16, in WritePlaySpeedToSequenceVariable()
724 u8 sequenceVariableNo = 0; // とりあえず 0 で初期化 in WritePlaySpeedToSequenceVariable() local725 if ( info.GetSequenceVariable( &sequenceVariableNo ) ) in WritePlaySpeedToSequenceVariable()728 sequenceVariableNo, in WritePlaySpeedToSequenceVariable()
151 nw::ut::ResU8 sequenceVariableNo; // 0-15:ローカル変数、16-31:グローバル変数 member181 *out = sequenceVariableNo; in GetSequenceVariable()
74 void WritePlaySpeedToSequenceVariable( u8 sequenceVariableNo, f32 speed );