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Searched refs:sequenceSoundMax (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DManager.cpp78 numSounds += soundArchivePlayerInfo.sequenceSoundMax; in GetRequiredMemSize()
Dsnd_SoundArchiveFileReader.cpp330 info->sequenceSoundMax = data->sequenceSoundMax; in ReadSoundArchivePlayerInfo()
Dsnd_HioSoundArchive.cpp327 NN_LOG("sequenceSoundMax (%2d)\n", info.sequenceSoundMax ); in LoadHeader()
Dsnd_SoundArchivePlayer.cpp259 … m_SequenceSoundInstanceManager.GetRequiredMemSize(soundArchivePlayerInfo.sequenceSoundMax), 4 ); in GetRequiredMemSize()
336 if ( ! SetupSequenceSound( arc, soundArchivePlayerInfo.sequenceSoundMax, &buf, endp ) ) in SetupMram()
Dsnd_RomSoundArchive.cpp440 NN_LOG("sequenceSoundMax (%2d)\n", info.sequenceSoundMax ); in LoadHeader()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchive.h412 int sequenceSoundMax; //!< 確保するシーケンスサウンドインスタンスの数です。 member
Dsnd_SoundArchiveFile.h512 nw::ut::ResU16 sequenceSoundMax; member