Searched refs:sequenceSoundMax (Results 1 – 7 of 7) sorted by relevance
78 numSounds += soundArchivePlayerInfo.sequenceSoundMax; in GetRequiredMemSize()
330 info->sequenceSoundMax = data->sequenceSoundMax; in ReadSoundArchivePlayerInfo()
327 NN_LOG("sequenceSoundMax (%2d)\n", info.sequenceSoundMax ); in LoadHeader()
259 … m_SequenceSoundInstanceManager.GetRequiredMemSize(soundArchivePlayerInfo.sequenceSoundMax), 4 ); in GetRequiredMemSize()336 if ( ! SetupSequenceSound( arc, soundArchivePlayerInfo.sequenceSoundMax, &buf, endp ) ) in SetupMram()
440 NN_LOG("sequenceSoundMax (%2d)\n", info.sequenceSoundMax ); in LoadHeader()
412 int sequenceSoundMax; //!< 確保するシーケンスサウンドインスタンスの数です。 member
512 nw::ut::ResU16 sequenceSoundMax; member