Searched refs:seqSound (Results 1 – 1 of 1) sorted by relevance
867 internal::SequenceSound* seqSound = NULL; in detail_SetupSoundImpl() local874 seqSound = AllocSound<internal::SequenceSound>( in detail_SetupSoundImpl()881 if ( seqSound == NULL ) in detail_SetupSoundImpl()892 sound = seqSound; in detail_SetupSoundImpl()964 NW_NULL_ASSERT( seqSound ); in detail_SetupSoundImpl()967 (void)player.detail_AllocPlayerHeap( seqSound ); in detail_SetupSoundImpl()972 seqSound->Finalize(); in detail_SetupSoundImpl()993 seqSound, in detail_SetupSoundImpl()1002 seqSound->Finalize(); in detail_SetupSoundImpl()