Searched refs:scissor (Results 1 – 1 of 1) sorted by relevance
656 static void ActivateScissor(bool enabled, const ut::Rect& scissor) in ActivateScissor() argument668 NW_MINMAX_ASSERT(scissor.GetX(), 0, static_cast<s32>(s_RenderBufferWidth)); in ActivateScissor()669 NW_MINMAX_ASSERT(scissor.GetY(), 0, static_cast<s32>(s_RenderBufferHeight)); in ActivateScissor()670 … NW_MINMAX_ASSERT(scissor.GetX() + scissor.GetWidth(), 0, static_cast<s32>(s_RenderBufferWidth)); in ActivateScissor()671 … NW_MINMAX_ASSERT(scissor.GetY() + scissor.GetHeight(), 0, static_cast<s32>(s_RenderBufferHeight)); in ActivateScissor()673 u16 x16 = static_cast<u16>(scissor.GetX()); in ActivateScissor()674 u16 w16 = static_cast<u16>(scissor.GetWidth()); in ActivateScissor()675 u16 y16 = static_cast<u16>(scissor.GetY()); in ActivateScissor()676 u16 h16 = static_cast<u16>(scissor.GetHeight()); in ActivateScissor()