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Searched refs:sceneRoot (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmSceneCtrl.h40 void InitializeScene(nw::gfx::SceneNode* sceneRoot);
43 void TraverseScene(nw::gfx::SceneNode* sceneRoot);
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp147 SmSceneCtrl::InitializeScene(nw::gfx::SceneNode* sceneRoot) in InitializeScene() argument
150 sceneRoot->Accept(m_SceneInitializer); in InitializeScene()
153 TraverseScene(sceneRoot); in InitializeScene()
159 SmSceneCtrl::TraverseScene(nw::gfx::SceneNode* sceneRoot) in TraverseScene() argument
162 sceneRoot->Accept(this->m_SceneTraverser); in TraverseScene()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp1087 SceneSystem::InitializeScene(gfx::SceneNode* sceneRoot) in InitializeScene() argument
1090 sceneRoot->Accept(this->m_SceneInitializer); in InitializeScene()
1093 TraverseScene(sceneRoot); in InitializeScene()
1098 SceneSystem::TraverseScene(gfx::SceneNode* sceneRoot) in TraverseScene() argument
1101 sceneRoot->Accept(this->m_SceneTraverser); in TraverseScene()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h614 void InitializeScene(gfx::SceneNode* sceneRoot);
621 void TraverseScene(gfx::SceneNode* sceneRoot);