| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 242 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() local 246 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() 256 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() local 260 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() 314 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle() local 318 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() 331 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle() local 335 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle()
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| D | demo_Utility.cpp | 448 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local 455 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 475 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() local 479 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment() 556 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() local 561 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in CreateSceneEnvironment() 593 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera() local 597 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 287 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 292 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources() 338 nw::gfx::SceneObject* sceneObject = in BuildLattices() local 342 reinterpret_cast<nw::gfx::Model*>(sceneObject); in BuildLattices()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 246 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 251 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 343 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 348 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 380 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 385 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 283 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 288 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 433 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 438 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 406 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 411 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 370 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in InitializeScenes() local 375 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 451 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 456 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 308 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local 313 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 375 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 380 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 581 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 586 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 404 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 409 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 389 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 394 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 330 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local 335 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 322 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local 327 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 628 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 633 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 732 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 737 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 791 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local 796 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
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