Home
last modified time | relevance | path

Searched refs:sceneObject (Results 1 – 22 of 22) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp242 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() local
246 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate()
256 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() local
260 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate()
314 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle() local
318 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle()
331 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle() local
335 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle()
Ddemo_Utility.cpp448 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local
455 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp475 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() local
479 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment()
556 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() local
561 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in CreateSceneEnvironment()
593 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera() local
597 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp287 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
292 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
338 nw::gfx::SceneObject* sceneObject = in BuildLattices() local
342 reinterpret_cast<nw::gfx::Model*>(sceneObject); in BuildLattices()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp246 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
251 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp343 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
348 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp380 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
385 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp283 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
288 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp433 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
438 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp406 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
411 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp370 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in InitializeScenes() local
375 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp451 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
456 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp308 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local
313 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp375 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
380 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp581 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
586 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp404 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
409 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp389 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
394 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp330 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local
335 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp322 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local
327 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp628 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
633 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp732 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
737 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp791 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
796 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()