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Searched refs:sceneEnvironmentSetting (Results 1 – 20 of 20) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp174 SmSceneCtrl::SetSceneEnvironmentSetting( nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting ) in SetSceneEnvironmentSetting() argument
177 sceneEnvironmentSetting->ResolveReference(*m_SceneContext); in SetSceneEnvironmentSetting()
178 sceneEnvironment.ApplyFrom(*sceneEnvironmentSetting); in SetSceneEnvironmentSetting()
DGfxCtrl.cpp560 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in CreateSceneEnvironment() local
563 NW_NULL_ASSERT(sceneEnvironmentSetting); in CreateSceneEnvironment()
564 m_SceneEnvSetting = sceneEnvironmentSetting;; in CreateSceneEnvironment()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp250 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
253 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
254 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmSceneCtrl.h46 void SetSceneEnvironmentSetting( nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting );
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp347 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
350 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
351 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp384 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
387 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
388 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp287 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
290 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
291 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp437 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
440 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
441 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp291 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
294 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
295 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp410 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
413 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
414 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp374 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in InitializeScenes() local
377 NW_NULL_ASSERT(sceneEnvironmentSetting); in InitializeScenes()
378 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in InitializeScenes()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp363 …for (ut::MoveArray<gfx::SceneEnvironmentSetting*>::iterator sceneEnvironmentSetting = sceneEnviron… in SetSceneEnvironmentSettings() local
364 sceneEnvironmentSetting != end; in SetSceneEnvironmentSettings()
365 ++sceneEnvironmentSetting) in SetSceneEnvironmentSettings()
367 (*sceneEnvironmentSetting)->ResolveReference(*sceneContext); in SetSceneEnvironmentSettings()
368 sceneEnvironment.ApplyFrom(**sceneEnvironmentSetting); in SetSceneEnvironmentSettings()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp455 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
458 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
459 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp379 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
382 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
383 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp585 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
588 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
589 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp408 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
411 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
412 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp393 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
396 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
397 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp632 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
635 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
636 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp736 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
739 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
740 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp795 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources() local
798 NW_NULL_ASSERT(sceneEnvironmentSetting); in BuildResources()
799 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()