| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 73 SceneUpdater::UpdateAll(SceneContext* sceneContext) in UpdateAll() argument 75 NW_NULL_ASSERT(sceneContext); in UpdateAll() 77 this->EvaluateAnim(sceneContext, anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDATE); in UpdateAll() 78 this->UpdateTransformNode(sceneContext); in UpdateAll() 80 this->EvaluateAnim(sceneContext, anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLING); in UpdateAll() 81 this->UpdateSkeletalModel(sceneContext); in UpdateAll() 82 this->UpdateAnim(sceneContext); in UpdateAll() 89 SceneContext* sceneContext, in SubmitView() argument 100 sceneContext, in SubmitView() 113 SceneContext* sceneContext, in SubmitView() argument [all …]
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| D | gfx_ParticleSceneUpdater.cpp | 60 SceneContext* sceneContext, in SetStepFrame() argument 67 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in SetStepFrame() 68 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in SetStepFrame() 78 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in SetStepFrame() 79 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in SetStepFrame() 92 SceneContext* sceneContext, in UpdateNode() argument 104 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode() 105 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() 115 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode() 116 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() [all …]
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| D | gfx_SceneEnvironmentSetting.cpp | 99 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference() argument 113 …std::find_if(sceneContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const … in ResolveReference() 115 if (found != sceneContext.GetCameraEnd()) in ResolveReference() 135 …std::find_if(sceneContext.GetFogBegin(), sceneContext.GetFogEnd(), SceneObjectCompare<const Fog>((… in ResolveReference() 137 if (found != sceneContext.GetFogEnd()) in ResolveReference() 168 …std::find_if(sceneContext.GetAmbientLightsBegin(), sceneContext.GetAmbientLightsEnd(), SceneObject… in ResolveReference() 170 if (foundAmbient != sceneContext.GetAmbientLightsEnd()) in ResolveReference() 176 …std::find_if(sceneContext.GetHemiSphereLightsBegin(), sceneContext.GetHemiSphereLightsEnd(), Scene… in ResolveReference() 178 if (foundHemiSphere != sceneContext.GetHemiSphereLightsEnd()) in ResolveReference() 185 …std::find_if(sceneContext.GetVertexLightsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCo… in ResolveReference() [all …]
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| D | gfx_SceneTraverser.cpp | 59 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin() argument 61 NW_NULL_ASSERT(sceneContext); in Begin() 63 this->m_SceneContext = sceneContext; in Begin()
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| D | gfx_TransformNode.cpp | 185 SceneContext* sceneContext) in UpdateTransform() argument 229 this->PostCalculateWorldMatrixSignal()(this, sceneContext); in UpdateTransform()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneUpdater.h | 131 virtual void UpdateAll(SceneContext* sceneContext); 137 void UpdateTransformNode(SceneContext* sceneContext) const; 145 void UpdateSkeletalModel(SceneContext* sceneContext) const; 151 void UpdateAnim(SceneContext* sceneContext) const; 159 …void EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing)… 177 SceneContext* sceneContext, 195 SceneContext* sceneContext, 215 SceneContext* sceneContext,
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| D | gfx_SceneUpdateHelper.h | 168 SceneContext* sceneContext, in SubmitView() argument 176 NW_NULL_ASSERT(sceneContext); in SubmitView() 197 sceneContext->GetModelsBegin(), in SubmitView() 198 sceneContext->GetModelsEnd(), in SubmitView() 206 sceneContext->GetModelsBegin(), in SubmitView() 207 sceneContext->GetModelsEnd(), in SubmitView() 230 sceneContext->GetModelsBegin(), in SubmitView() 231 sceneContext->GetModelsEnd(), in SubmitView() 239 sceneContext->GetModelsBegin(), in SubmitView() 240 sceneContext->GetModelsEnd(), in SubmitView()
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| D | gfx_ISceneUpdater.h | 92 virtual void UpdateAll(SceneContext* sceneContext) = 0; 113 SceneContext* sceneContext, 131 SceneContext* sceneContext, 151 SceneContext* sceneContext,
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| D | gfx_ParticleSceneUpdater.h | 84 SceneContext* sceneContext, 94 SceneContext* sceneContext,
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| D | gfx_SceneTraverser.h | 60 void Begin(SceneContext* sceneContext);
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| D | gfx_SceneNode.h | 303 SceneContext* sceneContext) in UpdateTransform() argument 306 NW_UNUSED_VARIABLE(sceneContext); in UpdateTransform()
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| D | gfx_SceneEnvironmentSetting.h | 143 void ResolveReference(const SceneContext& sceneContext);
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| D | gfx_TransformNode.h | 229 SceneContext* sceneContext);
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 359 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings() local 367 (*sceneEnvironmentSetting)->ResolveReference(*sceneContext); in SetSceneEnvironmentSettings() 381 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment() local 384 if (sceneContext->GetAmbientLightsBegin() != sceneContext->GetAmbientLightsEnd()) in SetEnvironment() 386 sceneEnvironment.SetAmbientLight(*sceneContext->GetAmbientLightsBegin()); in SetEnvironment() 389 if (sceneContext->GetHemiSphereLightsBegin() != sceneContext->GetHemiSphereLightsEnd()) in SetEnvironment() 391 sceneEnvironment.SetHemiSphereLight(*sceneContext->GetHemiSphereLightsBegin()); in SetEnvironment() 395 sceneContext->GetFragmentLightsBegin(), in SetEnvironment() 396 sceneContext->GetFragmentLightsEnd(), in SetEnvironment() 400 sceneContext->GetVertexLightsBegin(), in SetEnvironment() [all …]
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 395 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local 397 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 398 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 425 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle() local 476 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation() local 481 nw::gfx::ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in LoopAnimation() 482 for (nw::gfx::ParticleModelArray::iterator iter = sceneContext->GetParticleModelBegin(); in LoopAnimation()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 178 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local 180 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 181 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local 186 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 187 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 186 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local 188 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 189 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 569 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local 577 sceneContext, in SubmitView() 593 sceneContext, in SubmitView()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 899 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local 915 sceneContext, in SubmitView() 933 sceneContext, in SubmitView()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 965 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local 981 sceneContext, in SubmitView() 999 sceneContext, in SubmitView()
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