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Searched refs:sceneContext (Results 1 – 21 of 21) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp73 SceneUpdater::UpdateAll(SceneContext* sceneContext) in UpdateAll() argument
75 NW_NULL_ASSERT(sceneContext); in UpdateAll()
77 this->EvaluateAnim(sceneContext, anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDATE); in UpdateAll()
78 this->UpdateTransformNode(sceneContext); in UpdateAll()
80 this->EvaluateAnim(sceneContext, anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLING); in UpdateAll()
81 this->UpdateSkeletalModel(sceneContext); in UpdateAll()
82 this->UpdateAnim(sceneContext); in UpdateAll()
89 SceneContext* sceneContext, in SubmitView() argument
100 sceneContext, in SubmitView()
113 SceneContext* sceneContext, in SubmitView() argument
[all …]
Dgfx_ParticleSceneUpdater.cpp60 SceneContext* sceneContext, in SetStepFrame() argument
67 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in SetStepFrame()
68 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in SetStepFrame()
78 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in SetStepFrame()
79 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in SetStepFrame()
92 SceneContext* sceneContext, in UpdateNode() argument
104 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode()
105 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode()
115 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode()
116 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode()
[all …]
Dgfx_SceneEnvironmentSetting.cpp99 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference() argument
113 …std::find_if(sceneContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const … in ResolveReference()
115 if (found != sceneContext.GetCameraEnd()) in ResolveReference()
135 …std::find_if(sceneContext.GetFogBegin(), sceneContext.GetFogEnd(), SceneObjectCompare<const Fog>((… in ResolveReference()
137 if (found != sceneContext.GetFogEnd()) in ResolveReference()
168 …std::find_if(sceneContext.GetAmbientLightsBegin(), sceneContext.GetAmbientLightsEnd(), SceneObject… in ResolveReference()
170 if (foundAmbient != sceneContext.GetAmbientLightsEnd()) in ResolveReference()
176 …std::find_if(sceneContext.GetHemiSphereLightsBegin(), sceneContext.GetHemiSphereLightsEnd(), Scene… in ResolveReference()
178 if (foundHemiSphere != sceneContext.GetHemiSphereLightsEnd()) in ResolveReference()
185 …std::find_if(sceneContext.GetVertexLightsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCo… in ResolveReference()
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Dgfx_SceneTraverser.cpp59 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin() argument
61 NW_NULL_ASSERT(sceneContext); in Begin()
63 this->m_SceneContext = sceneContext; in Begin()
Dgfx_TransformNode.cpp185 SceneContext* sceneContext) in UpdateTransform() argument
229 this->PostCalculateWorldMatrixSignal()(this, sceneContext); in UpdateTransform()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdater.h131 virtual void UpdateAll(SceneContext* sceneContext);
137 void UpdateTransformNode(SceneContext* sceneContext) const;
145 void UpdateSkeletalModel(SceneContext* sceneContext) const;
151 void UpdateAnim(SceneContext* sceneContext) const;
159 …void EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing)…
177 SceneContext* sceneContext,
195 SceneContext* sceneContext,
215 SceneContext* sceneContext,
Dgfx_SceneUpdateHelper.h168 SceneContext* sceneContext, in SubmitView() argument
176 NW_NULL_ASSERT(sceneContext); in SubmitView()
197 sceneContext->GetModelsBegin(), in SubmitView()
198 sceneContext->GetModelsEnd(), in SubmitView()
206 sceneContext->GetModelsBegin(), in SubmitView()
207 sceneContext->GetModelsEnd(), in SubmitView()
230 sceneContext->GetModelsBegin(), in SubmitView()
231 sceneContext->GetModelsEnd(), in SubmitView()
239 sceneContext->GetModelsBegin(), in SubmitView()
240 sceneContext->GetModelsEnd(), in SubmitView()
Dgfx_ISceneUpdater.h92 virtual void UpdateAll(SceneContext* sceneContext) = 0;
113 SceneContext* sceneContext,
131 SceneContext* sceneContext,
151 SceneContext* sceneContext,
Dgfx_ParticleSceneUpdater.h84 SceneContext* sceneContext,
94 SceneContext* sceneContext,
Dgfx_SceneTraverser.h60 void Begin(SceneContext* sceneContext);
Dgfx_SceneNode.h303 SceneContext* sceneContext) in UpdateTransform() argument
306 NW_UNUSED_VARIABLE(sceneContext); in UpdateTransform()
Dgfx_SceneEnvironmentSetting.h143 void ResolveReference(const SceneContext& sceneContext);
Dgfx_TransformNode.h229 SceneContext* sceneContext);
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp359 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings() local
367 (*sceneEnvironmentSetting)->ResolveReference(*sceneContext); in SetSceneEnvironmentSettings()
381 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment() local
384 if (sceneContext->GetAmbientLightsBegin() != sceneContext->GetAmbientLightsEnd()) in SetEnvironment()
386 sceneEnvironment.SetAmbientLight(*sceneContext->GetAmbientLightsBegin()); in SetEnvironment()
389 if (sceneContext->GetHemiSphereLightsBegin() != sceneContext->GetHemiSphereLightsEnd()) in SetEnvironment()
391 sceneEnvironment.SetHemiSphereLight(*sceneContext->GetHemiSphereLightsBegin()); in SetEnvironment()
395 sceneContext->GetFragmentLightsBegin(), in SetEnvironment()
396 sceneContext->GetFragmentLightsEnd(), in SetEnvironment()
400 sceneContext->GetVertexLightsBegin(), in SetEnvironment()
[all …]
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp395 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
397 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
398 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
425 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle() local
476 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation() local
481 nw::gfx::ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in LoopAnimation()
482 for (nw::gfx::ParticleModelArray::iterator iter = sceneContext->GetParticleModelBegin(); in LoopAnimation()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp178 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
180 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
181 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
186 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
187 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp186 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() local
188 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
189 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp569 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local
577 sceneContext, in SubmitView()
593 sceneContext, in SubmitView()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp899 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local
915 sceneContext, in SubmitView()
933 sceneContext, in SubmitView()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp965 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() local
981 sceneContext, in SubmitView()
999 sceneContext, in SubmitView()