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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp33 f32 scaleZ = 1.0f / (farp - nearp); in CreateMatrixForLinearShadowMapTexture() local
35 m[0][0] = 0.5f * coeff * scaleZ; in CreateMatrixForLinearShadowMapTexture()
37 m[0][2] = -0.5f * scaleZ; in CreateMatrixForLinearShadowMapTexture()
41 m[1][1] = 0.5f * coeff * scaleZ; in CreateMatrixForLinearShadowMapTexture()
42 m[1][2] = -0.5f * scaleZ; in CreateMatrixForLinearShadowMapTexture()
47 m[2][2] = -scaleZ; in CreateMatrixForLinearShadowMapTexture()