Searched refs:scaleU32 (Results 1 – 1 of 1) sorted by relevance
896 u32 scaleU32 = ((ut::Float32::Float32ToBits32(texture.GetShadowZScale()) >> 23) & 0xFF); in SetupTextureMapperCommand() local897 command[13] |= ((scaleU32 - 127) & 0xFF) << 24; in SetupTextureMapperCommand()