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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp896 u32 scaleU32 = ((ut::Float32::Float32ToBits32(texture.GetShadowZScale()) >> 23) & 0xFF); in SetupTextureMapperCommand() local
897 command[13] |= ((scaleU32 - 127) & 0xFF) << 24; in SetupTextureMapperCommand()