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/NW4C-2.0.3/demos/lyt/commonRes/
Dsetup.bat1 …_FontConverterConsole" -i win -in Tahoma -is 12 -ic A6 -o bcfnt -of font\sample.bcfnt -f font\layo…
2 …_FontConverterConsole" -i win -in Tahoma -is 12 -ic A6 -o bcfnt -of font\sample.bcfna -op font\lay…
/NW4C-2.0.3/demos/lyt/
DOMakefile52 $(file commonRes/font/sample.bcfnt)
53 $(file commonRes/font/sample.bcfna)
/NW4C-2.0.3/tools/LayoutEditor/samples/demo/game_demo/
Dmake_sample_font.bat1 …verterConsole.exe" -i win -in Tahoma -is 24 -ic IA4 -o bcfnt -of .\sample_font.bcfnt -f sample.xllt
Dreadme.txt3 …In order to view the sample layout data, the font data that is referenced by the layout data must …
/NW4C-2.0.3/demos/lyt/archiveFont/
Dsetup.bat9 copy objects\brsrc\font\sample.bcfna romfiles\
DOMakefile28 ROMFS_FILES[] += $(SetupScript ./setup.bat, $(ROMFS_ROOT), layout.arc sample.bcfna)
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DReadMe.txt9 MultiplyShader is a sample vertex shader.
/NW4C-2.0.3/include/nw/snd/
Dsnd_Voice.h294 static u32 FrameToByte( u32 sample, nw::snd::SampleFormat format );
Dsnd_Util.h108 static unsigned long GetByteBySample( unsigned long sample, SampleFormat format );
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Voice.cpp1719 u32 Voice::FrameToByte( u32 sample, nw::snd::SampleFormat format ) in FrameToByte() argument
1725 return ( FrameToNibbleAddress( sample ) >> 1 ); in FrameToByte()
1729 return sample; in FrameToByte()
1733 return ( sample << 1 ); in FrameToByte()