Searched refs:s_VecSquareLenTol (Results 1 – 2 of 2) sorted by relevance
40 static const f32 s_VecSquareLenTol;403 if (lengthSquareV0 < s_VecSquareLenTol || in NormalizeRotateMatrix()404 lengthSquareV2 < s_VecSquareLenTol) in NormalizeRotateMatrix()464 if (math::VEC3SquareLen(v0) < s_VecSquareLenTol || in QuaternionToRotateMatrix()465 math::VEC3SquareLen(v1) < s_VecSquareLenTol || in QuaternionToRotateMatrix()466 math::VEC3SquareLen(v2) < s_VecSquareLenTol) in QuaternionToRotateMatrix()493 if (math::VEC3SquareLen(v0) < s_VecSquareLenTol || in AdjustZeroRotateMatrix()494 math::VEC3SquareLen(v1) < s_VecSquareLenTol || in AdjustZeroRotateMatrix()495 math::VEC3SquareLen(v2) < s_VecSquareLenTol) in AdjustZeroRotateMatrix()
28 const f32 CalculatedTransform::s_VecSquareLenTol = 1.0e-6f; member in nw::gfx::CalculatedTransform