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Searched refs:s_UserRenderNode (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp92 nw::gfx::UserRenderNode* s_UserRenderNode = NULL; variable
229 NW_ASSERT(s_UserRenderNode == NULL); in BuildUserRenderNode()
230 s_UserRenderNode = nw::gfx::UserRenderNode::DynamicBuilder() in BuildUserRenderNode()
233 NW_NULL_ASSERT(s_UserRenderNode); in BuildUserRenderNode()
237 s_UserRenderNode->SetPriority( 0 ); in BuildUserRenderNode()
238 s_UserRenderNode->SetLayerId( 0 ); in BuildUserRenderNode()
241 s_UserRenderNode->SetUserRenderCommand(s_GrUserRenderCommand); in BuildUserRenderNode()
244 s_SceneRoot->AttachChild(s_UserRenderNode); in BuildUserRenderNode()
246 s_UserRenderNode->Transform().SetTranslate(nw::math::VEC3(-5.0f, 5.0f, 0.0f)); in BuildUserRenderNode()
395 nw::gfx::SafeDestroyBranch(s_UserRenderNode); in TerminateScenes()