Searched refs:s_UserRenderNode (Results 1 – 1 of 1) sorted by relevance
92 nw::gfx::UserRenderNode* s_UserRenderNode = NULL; variable229 NW_ASSERT(s_UserRenderNode == NULL); in BuildUserRenderNode()230 s_UserRenderNode = nw::gfx::UserRenderNode::DynamicBuilder() in BuildUserRenderNode()233 NW_NULL_ASSERT(s_UserRenderNode); in BuildUserRenderNode()237 s_UserRenderNode->SetPriority( 0 ); in BuildUserRenderNode()238 s_UserRenderNode->SetLayerId( 0 ); in BuildUserRenderNode()241 s_UserRenderNode->SetUserRenderCommand(s_GrUserRenderCommand); in BuildUserRenderNode()244 s_SceneRoot->AttachChild(s_UserRenderNode); in BuildUserRenderNode()246 s_UserRenderNode->Transform().SetTranslate(nw::math::VEC3(-5.0f, 5.0f, 0.0f)); in BuildUserRenderNode()395 nw::gfx::SafeDestroyBranch(s_UserRenderNode); in TerminateScenes()