Searched refs:s_UniformNames (Results 1 – 1 of 1) sorted by relevance
73 const char* s_UniformNames[] = variable155 NW_COMPILER_ASSERT(ARRAY_LENGTH(s_UniformNames) == GraphicsResource::UNIFORM_MAX);405 if (s_UniformNames[i] == NULL) in FinishSetup()411 m_UniformLocation[i] = glGetUniformLocation(m_GlProgram, s_UniformNames[i]); in FinishSetup()