Searched refs:s_TextureResource (Results 1 – 1 of 1) sorted by relevance
145 nw::demo::ResourceSet s_TextureResource; variable429 … s_TextureResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator, TEXTURE_RESOURCE_FILE); in InitializeScenes()430 NW_NULL_ASSERT(s_TextureResource.buffer); in InitializeScenes()431 s_TextureResource.resource = nw::gfx::ResGraphicsFile(&(s_TextureResource.buffer.front())); in InitializeScenes()432 …s_TextureResource.resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY… in InitializeScenes()433 s_TextureResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()434 s_ChangedTexture = s_TextureResource.resource.GetTextures(0); in InitializeScenes()494 nw::ut::SafeCleanup(s_TextureResource.resource); in TerminateScenes()499 s_TextureResource.buffer = nw::ut::MoveArray<u8>(); in TerminateScenes()