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Searched refs:s_TextureResource (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp145 nw::demo::ResourceSet s_TextureResource; variable
429s_TextureResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator, TEXTURE_RESOURCE_FILE); in InitializeScenes()
430 NW_NULL_ASSERT(s_TextureResource.buffer); in InitializeScenes()
431 s_TextureResource.resource = nw::gfx::ResGraphicsFile(&(s_TextureResource.buffer.front())); in InitializeScenes()
432s_TextureResource.resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY… in InitializeScenes()
433 s_TextureResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()
434 s_ChangedTexture = s_TextureResource.resource.GetTextures(0); in InitializeScenes()
494 nw::ut::SafeCleanup(s_TextureResource.resource); in TerminateScenes()
499 s_TextureResource.buffer = nw::ut::MoveArray<u8>(); in TerminateScenes()