Searched refs:s_StencilMask (Results 1 – 2 of 2) sorted by relevance
60 u8 GraphicsDevice::s_StencilMask = 0xFF; member in nw::gfx::GraphicsDevice173 NW_LOG(" 0x%x\n", s_StencilMask); in Report()
715 static u8 s_StencilMask; variable801 s_StencilMask << REG_STENCIL_MASK_SHIFT, in ActivateMask()878 if (s_StencilMask) in UpdateFrameBufferCommand()1025 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_StencilMask != mask); in SetStencilMask()1026 s_StencilMask = mask; in SetStencilMask()