Searched refs:s_StartShadowRenderCommand (Results 1 – 2 of 2) sorted by relevance
259 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL; variable802 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()810 …new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, s_StartShadowRenderCommand); in InitializeScenes()834 s_DeviceAllocator.Free(s_StartShadowRenderCommand); in TerminateScenes()910 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView()1012 s_EndShadowRenderCommand->GetCommandSize() - s_StartShadowRenderCommand->GetCommandSize()); in ReportDemo()
259 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL; variable868 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()876 …new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, s_StartShadowRenderCommand); in InitializeScenes()900 s_DeviceAllocator.Free(s_StartShadowRenderCommand); in TerminateScenes()976 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView()1078 s_EndShadowRenderCommand->GetCommandSize() - s_StartShadowRenderCommand->GetCommandSize()); in ReportDemo()