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Searched refs:s_StartShadowRenderCommand (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp259 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL; variable
802 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()
810 …new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, s_StartShadowRenderCommand); in InitializeScenes()
834 s_DeviceAllocator.Free(s_StartShadowRenderCommand); in TerminateScenes()
910 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView()
1012 s_EndShadowRenderCommand->GetCommandSize() - s_StartShadowRenderCommand->GetCommandSize()); in ReportDemo()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp259 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL; variable
868 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()
876 …new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, s_StartShadowRenderCommand); in InitializeScenes()
900 s_DeviceAllocator.Free(s_StartShadowRenderCommand); in TerminateScenes()
976 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView()
1078 s_EndShadowRenderCommand->GetCommandSize() - s_StartShadowRenderCommand->GetCommandSize()); in ReportDemo()