Searched refs:s_StartRenderCommand (Results 1 – 2 of 2) sorted by relevance
| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 261 StartRenderCommand* s_StartRenderCommand = NULL; variable 814 …s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes() 818 …CommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightCamera, s_StartRenderCommand); in InitializeScenes() 832 s_DeviceAllocator.Free(s_StartRenderCommand); in TerminateScenes() 928 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView()
|
| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 261 StartRenderCommand* s_StartRenderCommand = NULL; variable 880 …s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes() 884 …CommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightCamera, s_StartRenderCommand); in InitializeScenes() 898 s_DeviceAllocator.Free(s_StartRenderCommand); in TerminateScenes() 994 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView()
|