Home
last modified time | relevance | path

Searched refs:s_StartRenderCommand (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp261 StartRenderCommand* s_StartRenderCommand = NULL; variable
814s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes()
818 …CommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightCamera, s_StartRenderCommand); in InitializeScenes()
832 s_DeviceAllocator.Free(s_StartRenderCommand); in TerminateScenes()
928 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp261 StartRenderCommand* s_StartRenderCommand = NULL; variable
880s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes()
884 …CommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightCamera, s_StartRenderCommand); in InitializeScenes()
898 s_DeviceAllocator.Free(s_StartRenderCommand); in TerminateScenes()
994 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView()