Searched refs:s_SpotLight (Results 1 – 2 of 2) sorted by relevance
321 nw::gfx::FragmentLight* s_SpotLight = NULL; variable710 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources()711 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()875 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene()876 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene()877 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene()883 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()
323 nw::gfx::FragmentLight* s_SpotLight = NULL; variable769 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources()770 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()941 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene()942 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene()943 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene()949 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()