Home
last modified time | relevance | path

Searched refs:s_SkeletalRoot (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp90 nw::gfx::SceneNode* s_SkeletalRoot = NULL; variable
251 NW_ASSERT(s_SkeletalRoot == NULL); in BuildRootNodes()
252 s_SkeletalRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
255 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()
256 NW_NULL_ASSERT(s_SkeletalRoot); in BuildRootNodes()
491 ReattachObjectByName("Male", s_SkeletalRoot); in ReattachObjects()
493 ReattachObjectByName("Pierrot", s_SkeletalRoot); in ReattachObjects()
495 ReattachObjectByName("Robot", s_SkeletalRoot); in ReattachObjects()
526 s_SceneRoot->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()
527 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()
[all …]