Searched refs:s_SkeletalRoot (Results 1 – 1 of 1) sorted by relevance
90 nw::gfx::SceneNode* s_SkeletalRoot = NULL; variable251 NW_ASSERT(s_SkeletalRoot == NULL); in BuildRootNodes()252 s_SkeletalRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()255 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()256 NW_NULL_ASSERT(s_SkeletalRoot); in BuildRootNodes()491 ReattachObjectByName("Male", s_SkeletalRoot); in ReattachObjects()493 ReattachObjectByName("Pierrot", s_SkeletalRoot); in ReattachObjects()495 ReattachObjectByName("Robot", s_SkeletalRoot); in ReattachObjects()526 s_SceneRoot->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()527 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()[all …]