Searched refs:s_SkeletalModel (Results 1 – 1 of 1) sorted by relevance
128 nw::gfx::SkeletalModel* s_SkeletalModel = NULL; variable563 s_SkeletalModel = skeletalModel; in BuildResources()692 bool result = s_ConstraintEmitter->SetTargetObject(s_SkeletalModel, "RocketNozzle"); in SetupCallbackConstraint()696 s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ConstraintEmitter); in SetupCallbackConstraint()723 bool result = s_ResourceBasedConstraintEmitter->SetTargetObject(s_SkeletalModel, "Rocket"); in SetupCallbackResourceBasedConstraint()727 …s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ResourceBasedConstraintEmitt… in SetupCallbackResourceBasedConstraint()738 s_BoneIdx = s_SkeletalModel->GetSkeleton()->GetResSkeleton().GetBonesIndex("RocketNozzle"); in SetupConstraint()762 NW_NULL_ASSERT(s_SkeletalModel); in InitializeScenes()813 s_SkeletalModel = NULL; in TerminateScenes()823 nw::gfx::Skeleton::MatrixPose& pose = s_SkeletalModel->GetSkeleton()->WorldMatrixPose(); in ConstrainLight()