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Searched refs:s_SkeletalAnimWeight1 (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp104 float s_SkeletalAnimWeight1 = 0.5f; variable
324 blender->SetWeight(1, s_SkeletalAnimWeight1); in InitializeSkeletalAnim()
424 s_SkeletalAnimWeight1 -= 0.02f; in UpdateBlender()
429 s_SkeletalAnimWeight1 += 0.02f; in UpdateBlender()
434 s_SkeletalAnimWeight1 = nw::ut::Clamp(s_SkeletalAnimWeight1, 0.0f, 1.0f); in UpdateBlender()
435 s_SkeletalAnimWeight0 = 1.0f - s_SkeletalAnimWeight1; in UpdateBlender()
438 skeletalInterpolator->SetWeight(1, s_SkeletalAnimWeight1); in UpdateBlender()
600 s_SkeletalAnimWeight1 = 0.5f; in InitializeScenes()
708 s_SkeletalAnimWeight1, in ReportDemo()