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Searched refs:s_SkeletalAnimWeight0 (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp103 float s_SkeletalAnimWeight0 = 0.5f; variable
323 blender->SetWeight(0, s_SkeletalAnimWeight0); in InitializeSkeletalAnim()
435 s_SkeletalAnimWeight0 = 1.0f - s_SkeletalAnimWeight1; in UpdateBlender()
437 skeletalInterpolator->SetWeight(0, s_SkeletalAnimWeight0); in UpdateBlender()
599 s_SkeletalAnimWeight0 = 0.5f; in InitializeScenes()