Searched refs:s_ShadowTexture (Results 1 – 2 of 2) sorted by relevance
269 nw::gfx::ResImageTexture s_ShadowTexture; variable373 s_ShadowTexture = in InitializeGraphics()383 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()387 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()411 s_ShadowTexture.Cleanup(); in TerminateGraphics()412 if (s_ShadowTexture.IsValid()) in TerminateGraphics()414 s_ShadowTexture.DynamicDestroy(); in TerminateGraphics()644 resTextureMapper.SetTexture(s_ShadowTexture); in SetupShadowMaterial()
269 nw::gfx::ResShadowTexture s_ShadowTexture; variable381 s_ShadowTexture = in InitializeGraphics()390 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()394 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()418 s_ShadowTexture.Cleanup(); in TerminateGraphics()419 if (s_ShadowTexture.IsValid()) in TerminateGraphics()421 s_ShadowTexture.DynamicDestroy(); in TerminateGraphics()666 resTextureMapper.SetTexture(s_ShadowTexture); in SetupShadowMaterial()