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Searched refs:s_ShadowTexture (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp269 nw::gfx::ResImageTexture s_ShadowTexture; variable
373 s_ShadowTexture = in InitializeGraphics()
383 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()
387 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()
411 s_ShadowTexture.Cleanup(); in TerminateGraphics()
412 if (s_ShadowTexture.IsValid()) in TerminateGraphics()
414 s_ShadowTexture.DynamicDestroy(); in TerminateGraphics()
644 resTextureMapper.SetTexture(s_ShadowTexture); in SetupShadowMaterial()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp269 nw::gfx::ResShadowTexture s_ShadowTexture; variable
381 s_ShadowTexture = in InitializeGraphics()
390 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()
394 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()
418 s_ShadowTexture.Cleanup(); in TerminateGraphics()
419 if (s_ShadowTexture.IsValid()) in TerminateGraphics()
421 s_ShadowTexture.DynamicDestroy(); in TerminateGraphics()
666 resTextureMapper.SetTexture(s_ShadowTexture); in SetupShadowMaterial()