Searched refs:s_SceneRootInvisible (Results 1 – 2 of 2) sorted by relevance
89 nw::gfx::SceneNode* s_SceneRootInvisible = NULL; variable245 NW_ASSERT(s_SceneRootInvisible == NULL); in BuildRootNodes()246 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()255 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()262 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes()269 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in BuildRootNodes()276 s_SceneRootInvisible->AttachChild(s_CameraRoot); in BuildRootNodes()283 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()527 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()531 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode()[all …]
64 nw::gfx::SceneNode* s_SceneRootInvisible = NULL; variable165 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()169 NW_NULL_ASSERT(s_SceneRootInvisible); in BuildRootNodes()224 nw::gfx::SafeDestroyBranch(s_SceneRootInvisible); in TerminateScenes()