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Searched refs:s_SceneRootInvisible (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp89 nw::gfx::SceneNode* s_SceneRootInvisible = NULL; variable
245 NW_ASSERT(s_SceneRootInvisible == NULL); in BuildRootNodes()
246 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
255 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()
262 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes()
269 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in BuildRootNodes()
276 s_SceneRootInvisible->AttachChild(s_CameraRoot); in BuildRootNodes()
283 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()
527 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()
531 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode()
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/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp64 nw::gfx::SceneNode* s_SceneRootInvisible = NULL; variable
165 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
169 NW_NULL_ASSERT(s_SceneRootInvisible); in BuildRootNodes()
224 nw::gfx::SafeDestroyBranch(s_SceneRootInvisible); in TerminateScenes()