| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 76 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 254 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 282 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 302 nw::gfx::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 307 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 88 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 388 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 417 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 437 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 443 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 84 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 291 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 314 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 346 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 351 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 84 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 441 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 471 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 490 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 497 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 84 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 321 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 341 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 346 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 93 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 295 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 476 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 502 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 507 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 88 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 414 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 441 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 461 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 472 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 126 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 378 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in InitializeScenes() 400 &s_SceneEnvironmentSettings); in InitializeScenes() 421 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 427 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 84 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 331 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 351 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 356 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 88 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 351 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 376 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 399 nw::gfx::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 94 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 459 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 482 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 502 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 507 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 87 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 383 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 612 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 642 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 649 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 94 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 589 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 624 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 644 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 650 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 179 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 412 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 451 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 492 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 503 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 101 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 397 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 632 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 653 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 660 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 87 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 636 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 781 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 799 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 810 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 331 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 740 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 769 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 839 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 845 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 333 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable 799 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 828 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 905 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes() 911 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
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