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Searched refs:s_SceneEnvironmentSettings (Results 1 – 18 of 18) sorted by relevance

/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp76 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
254 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
282 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
302 nw::gfx::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
307 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp88 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
388 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
417 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
437 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
443 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp84 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
291 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
314 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
346 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
351 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp84 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
441 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
471 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
490 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
497 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp84 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
321 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
341 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
346 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp93 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
295 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
476 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
502 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
507 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp88 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
414 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
441 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
461 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
472 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp126 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
378 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in InitializeScenes()
400 &s_SceneEnvironmentSettings); in InitializeScenes()
421 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
427 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp84 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
331 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
351 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
356 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp88 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
351 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
376 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
399 nw::gfx::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp94 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
459 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
482 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
502 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
507 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp87 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
383 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
612 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
642 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
649 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp94 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
589 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
624 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
644 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
650 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp179 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
412 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
451 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
492 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
503 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp101 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
397 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
632 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
653 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
660 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp87 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
636 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
781 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
799 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
810 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp331 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
740 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
769 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
839 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
845 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp333 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
799 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
828 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
905 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
911 s_SceneEnvironmentSettings.clear(); in TerminateScenes()