| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 57 nw::demo::ResourceArray s_Resources; variable 213 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 217 s_Resources.clear(); in TerminateScenes() 318 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleRecycleDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 59 nw::demo::ResourceArray s_Resources; variable 215 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 219 s_Resources.clear(); in TerminateScenes() 321 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleCtrlEmissionDemo()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 62 nw::demo::ResourceArray s_Resources; variable 271 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 301 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 306 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 67 nw::demo::ResourceArray s_Resources; variable 226 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 230 s_Resources.clear(); in TerminateScenes() 333 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleChokeDemo()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 70 nw::demo::ResourceArray s_Resources; variable 180 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() 404 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 436 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 442 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 76 nw::demo::ResourceArray s_Resources; variable 190 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() 237 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateMaterialAnimEvaluator() 610 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 643 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 649 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 66 nw::demo::ResourceArray s_Resources; variable 177 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() 461 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 489 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 496 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 57 nw::demo::ResourceArray s_Resources; variable 214 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 218 s_Resources.clear(); in TerminateScenes() 348 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleNodeCombinationDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 59 nw::demo::ResourceArray s_Resources; variable 225 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 229 s_Resources.clear(); in TerminateScenes() 335 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleApplicationDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 57 nw::demo::ResourceArray s_Resources; variable 213 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 217 s_Resources.clear(); in TerminateScenes() 328 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleScaleDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 64 nw::demo::ResourceArray s_Resources; variable 311 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 340 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 345 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 70 nw::demo::ResourceArray s_Resources; variable 175 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource() 430 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 460 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 471 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 42 nw::demo::ResourceArray s_Resources; variable 270 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes() 318 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes() 418 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 425 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 289 nw::demo::ResourceArray s_Resources; variable 323 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleMissileDemo() 497 nw::demo::SafeCleanupResources(s_Resources); in TerminateParticleMissileDemo() 498 s_Resources.clear(); in TerminateParticleMissileDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 64 nw::demo::ResourceArray s_Resources; variable 321 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 350 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 355 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 70 nw::demo::ResourceArray s_Resources; variable 369 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 398 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 403 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 79 ResourceArray s_Resources; variable 291 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() 295 return &(s_Resources.back()); in LoadResources() 441 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 449 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 69 nw::demo::ResourceArray s_Resources; variable 395 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate() 599 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 641 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 648 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 64 nw::demo::ResourceArray s_Resources; variable 306 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 345 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 350 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 74 nw::demo::ResourceArray s_Resources; variable 608 …s_LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocato… in InitializeScenes() 614 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes() 652 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 659 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 80 ResourceArray s_Resources; variable 313 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() 317 return &(s_Resources.back()); in LoadResources() 484 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 493 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 84 ResourceArray s_Resources; variable 305 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() 309 return &(s_Resources.back()); in LoadResources() 483 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 491 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 74 nw::demo::ResourceArray s_Resources; variable 465 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 501 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 506 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 59 nw::demo::ResourceArray s_Resources; variable 374 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 398 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 402 s_Resources.clear(); in TerminateScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 78 nw::demo::ResourceArray s_Resources; variable 474 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 501 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes() 506 s_Resources.clear(); in TerminateScenes()
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