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/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp57 nw::demo::ResourceArray s_Resources; variable
213 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
217 s_Resources.clear(); in TerminateScenes()
318 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleRecycleDemo()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp59 nw::demo::ResourceArray s_Resources; variable
215 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
219 s_Resources.clear(); in TerminateScenes()
321 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleCtrlEmissionDemo()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp62 nw::demo::ResourceArray s_Resources; variable
271 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
301 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
306 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp67 nw::demo::ResourceArray s_Resources; variable
226 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
230 s_Resources.clear(); in TerminateScenes()
333 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleChokeDemo()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp70 nw::demo::ResourceArray s_Resources; variable
180 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
404 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
436 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
442 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp76 nw::demo::ResourceArray s_Resources; variable
190 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
237 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateMaterialAnimEvaluator()
610 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
643 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
649 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp66 nw::demo::ResourceArray s_Resources; variable
177 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
461 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
489 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
496 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp57 nw::demo::ResourceArray s_Resources; variable
214 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
218 s_Resources.clear(); in TerminateScenes()
348 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleNodeCombinationDemo()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp59 nw::demo::ResourceArray s_Resources; variable
225 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
229 s_Resources.clear(); in TerminateScenes()
335 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleApplicationDemo()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp57 nw::demo::ResourceArray s_Resources; variable
213 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
217 s_Resources.clear(); in TerminateScenes()
328 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleScaleDemo()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp64 nw::demo::ResourceArray s_Resources; variable
311 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
340 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
345 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp70 nw::demo::ResourceArray s_Resources; variable
175 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource()
430 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
460 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
471 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp42 nw::demo::ResourceArray s_Resources; variable
270 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes()
318 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes()
418 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
425 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp289 nw::demo::ResourceArray s_Resources; variable
323 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleMissileDemo()
497 nw::demo::SafeCleanupResources(s_Resources); in TerminateParticleMissileDemo()
498 s_Resources.clear(); in TerminateParticleMissileDemo()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp64 nw::demo::ResourceArray s_Resources; variable
321 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
350 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
355 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp70 nw::demo::ResourceArray s_Resources; variable
369 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
398 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
403 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp79 ResourceArray s_Resources; variable
291 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
295 return &(s_Resources.back()); in LoadResources()
441 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
449 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp69 nw::demo::ResourceArray s_Resources; variable
395 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate()
599 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
641 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
648 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp64 nw::demo::ResourceArray s_Resources; variable
306 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
345 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
350 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp74 nw::demo::ResourceArray s_Resources; variable
608 …s_LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocato… in InitializeScenes()
614 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes()
652 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
659 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp80 ResourceArray s_Resources; variable
313 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
317 return &(s_Resources.back()); in LoadResources()
484 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
493 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp84 ResourceArray s_Resources; variable
305 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
309 return &(s_Resources.back()); in LoadResources()
483 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
491 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp74 nw::demo::ResourceArray s_Resources; variable
465 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
501 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
506 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp59 nw::demo::ResourceArray s_Resources; variable
374 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
398 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
402 s_Resources.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp78 nw::demo::ResourceArray s_Resources; variable
474 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
501 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
506 s_Resources.clear(); in TerminateScenes()

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