Searched refs:s_ResAnim1 (Results 1 – 1 of 1) sorted by relevance
97 nw::anim::res::ResAnim s_ResAnim1; variable243 s_ResAnim1 = BuildTransformAnimResource(SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()245 NW_ASSERT(s_ResAnim1.IsValid()); in InitializeSkeletalAnim()252 nw::ut::Max(s_ResAnim0.GetMemberAnimSetCount(), s_ResAnim1.GetMemberAnimSetCount()); in InitializeSkeletalAnim()291 evaluator->ChangeAnim(s_ResAnim1); in ChangeAnimation()