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Searched refs:s_ResAnim0 (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp96 nw::anim::res::ResAnim s_ResAnim0; variable
242 s_ResAnim0 = BuildTransformAnimResource(SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
244 NW_ASSERT(s_ResAnim0.IsValid()); in InitializeSkeletalAnim()
252 nw::ut::Max(s_ResAnim0.GetMemberAnimSetCount(), s_ResAnim1.GetMemberAnimSetCount()); in InitializeSkeletalAnim()
255 maxBones, maxAnimMembers, translateAnimEnabled, s_ResAnim0); in InitializeSkeletalAnim()
287 evaluator->ChangeAnim(s_ResAnim0); in ChangeAnimation()