Searched refs:s_ResAnim0 (Results 1 – 1 of 1) sorted by relevance
96 nw::anim::res::ResAnim s_ResAnim0; variable242 s_ResAnim0 = BuildTransformAnimResource(SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()244 NW_ASSERT(s_ResAnim0.IsValid()); in InitializeSkeletalAnim()252 nw::ut::Max(s_ResAnim0.GetMemberAnimSetCount(), s_ResAnim1.GetMemberAnimSetCount()); in InitializeSkeletalAnim()255 maxBones, maxAnimMembers, translateAnimEnabled, s_ResAnim0); in InitializeSkeletalAnim()287 evaluator->ChangeAnim(s_ResAnim0); in ChangeAnimation()