Searched refs:s_RenderContext (Results 1 – 3 of 3) sorted by relevance
60 nw::gfx::RenderContext* s_RenderContext = NULL; variable213 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()223 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()260 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()548 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()583 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()589 s_RenderContext->ClearBuffer( in RenderScene()618 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()623 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()675 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()[all …]
65 nw::gfx::RenderContext* s_RenderContext = NULL; variable225 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()235 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()274 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()585 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()630 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()631 s_RenderContext->SetActiveCamera(0); in RenderScene()637 s_RenderContext->ClearBuffer( in RenderScene()666 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()671 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()[all …]
61 nw::gfx::RenderContext* s_RenderContext = NULL; variable224 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()234 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()280 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()637 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()680 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()686 s_RenderContext->ClearBuffer( in RenderScene()715 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()720 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()772 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()[all …]