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Searched refs:s_PaticleNode (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp290 nw::demo::ParticleNode* s_PaticleNode = NULL; variable
338 s_PaticleNode = s_ParticleEffect->LeaseInstance(); in InitializeParticleScaleDemo()
341 s_SceneRoot->AttachChild(s_PaticleNode); in InitializeParticleScaleDemo()
362 for (u32 i = 0; i < s_PaticleNode->GetParticleEmitterSize(); ++i) in UpdateParticleScaleDemo()
369 s_PaticleNode->GetParticleEmitter(i)->SetResourceBasedTransform( transformMatrix ); in UpdateParticleScaleDemo()
385 for (u32 i = 0; i < s_PaticleNode->GetParticleModelSize(); ++i) in UpdateParticleScaleDemo()
387s_PaticleNode->GetParticleModel(i)->Transform().SetScale( 1.f + fsin, 1.f + fsin, 1.f + fsin ); in UpdateParticleScaleDemo()
398 for (u32 i = 0; i < s_PaticleNode->GetParticleEmitterSize(); ++i) in UpdateParticleScaleDemo()
405 s_PaticleNode->GetParticleEmitter(i)->SetResourceBasedTransform( transformMatrix ); in UpdateParticleScaleDemo()
415 for (u32 i = 0; i < s_PaticleNode->GetParticleEmitterSize(); ++i) in UpdateParticleScaleDemo()
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/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp285 nw::demo::ParticleNode* s_PaticleNode = NULL; variable
333 s_PaticleNode = s_ParticleEffect->LeaseInstance(); in InitializeParticleMissileDemo()
336 s_SceneRoot->AttachChild(s_PaticleNode); in InitializeParticleMissileDemo()
373 for (u32 i = 0; i < s_PaticleNode->GetParticleEmitterSize(); ++i) in UpdateParticleMissileDemo()
375 nw::gfx::ParticleEmitter* emitter = s_PaticleNode->GetParticleEmitter(i); in UpdateParticleMissileDemo()
384 s_PaticleNode->Emission(s_ParticleContext); in UpdateParticleMissileDemo()
390 nw::gfx::ParticleSet* particleSet0 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME0); in UpdateParticleMissileDemo()
391 nw::gfx::ParticleSet* particleSet1 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME1); in UpdateParticleMissileDemo()
403 nw::gfx::ParticleSet* particleSet0 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME0); in UpdateParticleMissileDemo()
404 nw::gfx::ParticleSet* particleSet1 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME1); in UpdateParticleMissileDemo()