Searched refs:s_ParticleModels (Results 1 – 2 of 2) sorted by relevance
109 ParticleModelArray s_ParticleModels; variable363 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()480 nw::gfx::SafeDestroyBranchAll(s_ParticleModels); in TerminateScenes()557 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes()558 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes()611 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in SubmitView()612 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView()642 ParticleModelArray::iterator modelEnd = s_ParticleModels.end(); in RenderScene()643 for (ParticleModelArray::iterator model = s_ParticleModels.begin(); model != modelEnd; ++model) in RenderScene()
123 ParticleMdlArray s_ParticleModels; variable430 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle()431 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle()439 s_ParticleModels.clear(); in ResetParticle()485 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation()