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Searched refs:s_ParticleModels (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp109 ParticleModelArray s_ParticleModels; variable
363 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()
480 nw::gfx::SafeDestroyBranchAll(s_ParticleModels); in TerminateScenes()
557 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes()
558 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes()
611 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in SubmitView()
612 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView()
642 ParticleModelArray::iterator modelEnd = s_ParticleModels.end(); in RenderScene()
643 for (ParticleModelArray::iterator model = s_ParticleModels.begin(); model != modelEnd; ++model) in RenderScene()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp123 ParticleMdlArray s_ParticleModels; variable
430 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle()
431 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle()
439 s_ParticleModels.clear(); in ResetParticle()
485 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation()