Searched refs:s_ParticleModel (Results 1 – 1 of 1) sorted by relevance
77 nw::gfx::ParticleModel* s_ParticleModel = NULL; variable233 s_ParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources()234 NW_NULL_ASSERT(s_ParticleModel); in BuildResources()332 if (s_ParticleModel->GetParent() != s_SceneRoot) in TerminateScenes()334 nw::gfx::SafeDestroyBranch(s_ParticleModel); in TerminateScenes()335 s_ParticleModel = NULL; in TerminateScenes()377 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene()