| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 51 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 110 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 136 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 238 s_ParticleContext); in UpdateScene() 345 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleNodeCombinationDemo() 479 emitter->Emission(s_ParticleContext); in UpdateParticleNodeCombinationDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 51 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 110 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 135 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 237 s_ParticleContext); in UpdateScene() 315 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleRecycleDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 53 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 113 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 138 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 239 s_ParticleContext); in UpdateScene() 315 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleCtrlEmissionDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 51 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 108 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 133 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 232 s_ParticleContext); in UpdateScene() 320 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleMissileDemo() 384 s_PaticleNode->Emission(s_ParticleContext); in UpdateParticleMissileDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 61 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 121 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 146 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 250 s_ParticleContext); in UpdateScene() 330 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleChokeDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 53 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 114 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 139 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 249 s_ParticleContext); in UpdateScene() 332 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleApplicationDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 51 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 110 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 135 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 237 s_ParticleContext); in UpdateScene() 325 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleScaleDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 58 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 130 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 157 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 288 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 366 s_ParticleContext); in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 58 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 134 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 163 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 297 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 376 s_ParticleContext, in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 58 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 128 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 154 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 269 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 371 s_ParticleContext); in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 63 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 176 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 264 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 393 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 569 (*node)->Emission(s_ParticleContext); in UpdateNodes() 575 (*node)->UpdateParticles(s_ParticleContext); in UpdateNodes()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 72 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 139 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 165 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 435 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 527 s_ParticleContext); in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 61 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable 334 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics() 362 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics() 614 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 846 s_ParticleContext); in UpdateScene()
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