Searched refs:s_ModelRoot (Results 1 – 10 of 10) sorted by relevance
75 nw::gfx::SceneNode* s_ModelRoot = NULL; variable287 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()288 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()291 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()292 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()367 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()518 if (s_ModelRoot->AttachChild(skeletalModel)) in DuplicateModel()566 s_ModelRoot->DetachChild(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()650 s_ModelRoot = NULL; in TerminateScenes()
79 nw::gfx::TransformNode* s_ModelRoot = NULL; variable206 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()207 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()210 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()211 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()353 s_ModelRoot->AttachChild(root); in BuildLattices()365 s_ModelRoot->DetachAllChildren(); in DestroyLattices()509 s_ModelRoot = NULL; in TerminateScenes()
64 nw::gfx::TransformNode* s_ModelRoot = NULL; variable150 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()151 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()154 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()155 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()354 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()403 s_ModelRoot = NULL; in TerminateScenes()426 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_ModelRoot); in UpdateScene()
76 nw::gfx::SceneNode* s_ModelRoot = NULL; variable289 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()290 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()292 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()293 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()372 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()445 s_ModelRoot = NULL; in TerminateScenes()
72 nw::gfx::SceneNode* s_ModelRoot = NULL; variable326 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()327 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()329 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()330 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()425 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()499 s_ModelRoot = NULL; in TerminateScenes()
76 nw::gfx::SceneNode* s_ModelRoot = NULL; variable319 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()320 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()322 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()323 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()398 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()473 s_ModelRoot = NULL; in TerminateScenes()
82 nw::gfx::SceneNode* s_ModelRoot = NULL; variable494 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()495 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()497 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()498 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()573 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()651 s_ModelRoot = NULL; in TerminateScenes()
154 nw::gfx::SceneNode* s_ModelRoot = NULL; variable257 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()258 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()260 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()261 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()396 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()505 s_ModelRoot = NULL; in TerminateScenes()
315 nw::gfx::SceneNode* s_ModelRoot = NULL; variable542 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()543 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()546 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()547 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()724 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()846 s_ModelRoot = NULL; in TerminateScenes()
317 nw::gfx::SceneNode* s_ModelRoot = NULL; variable549 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()550 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()553 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()554 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()783 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()912 s_ModelRoot = NULL; in TerminateScenes()