Home
last modified time | relevance | path

Searched refs:s_ModelRoot (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp75 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
287 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
288 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
291 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
292 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
367 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
518 if (s_ModelRoot->AttachChild(skeletalModel)) in DuplicateModel()
566 s_ModelRoot->DetachChild(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()
650 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp79 nw::gfx::TransformNode* s_ModelRoot = NULL; variable
206 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
207 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
210 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
211 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
353 s_ModelRoot->AttachChild(root); in BuildLattices()
365 s_ModelRoot->DetachAllChildren(); in DestroyLattices()
509 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp64 nw::gfx::TransformNode* s_ModelRoot = NULL; variable
150 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
151 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
154 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
155 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
354 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
403 s_ModelRoot = NULL; in TerminateScenes()
426 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_ModelRoot); in UpdateScene()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp76 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
289 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
290 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
292 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
293 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
372 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
445 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp72 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
326 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
327 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
329 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
330 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
425 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
499 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp76 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
319 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
320 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
322 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
323 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
398 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
473 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp82 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
494 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
495 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
497 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
498 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
573 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
651 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp154 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
257 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
258 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
260 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
261 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
396 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
505 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp315 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
542 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
543 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
546 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
547 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
724 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
846 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp317 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
549 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
550 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
553 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
554 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
783 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
912 s_ModelRoot = NULL; in TerminateScenes()