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Searched refs:s_MaterialRoot (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp91 nw::gfx::SceneNode* s_MaterialRoot = NULL; variable
258 NW_ASSERT(s_MaterialRoot == NULL); in BuildRootNodes()
259 s_MaterialRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
262 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes()
263 NW_NULL_ASSERT(s_MaterialRoot); in BuildRootNodes()
499 ReattachObjectByName("MatAnim", s_MaterialRoot); in ReattachObjects()
530 s_SceneRoot->DetachChild(s_MaterialRoot); in ToggleAnimationMode()
531 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode()
574 s_SceneRootInvisible->DetachChild(s_MaterialRoot); in ToggleAnimationMode()
575 s_SceneRoot->AttachChild(s_MaterialRoot); in ToggleAnimationMode()
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