Searched refs:s_LutResources (Results 1 – 1 of 1) sorted by relevance
41 nw::demo::ResourceArray s_LutResources; variable262 s_LutResources.push_back(resourceSet); in InitializeScenes()288 …result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResources[resourceData.lutIndex].res… in InitializeScenes()419 nw::demo::SafeCleanupResources(s_LutResources); in TerminateScenes()426 s_LutResources.clear(); in TerminateScenes()