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Searched refs:s_LutResource (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp144 nw::demo::ResourceSet s_LutResource; variable
300 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource.resource); in BuildResources()
423 s_LutResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , LUT_RESOURCE_FILE); in InitializeScenes()
424 NW_NULL_ASSERT(s_LutResource.buffer); in InitializeScenes()
425 s_LutResource.resource = nw::gfx::ResGraphicsFile(&(s_LutResource.buffer.front())); in InitializeScenes()
426 s_LutResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()
427 s_ChangedLut = s_LutResource.resource.GetLutSets(0).GetSamplers("toon_reflectance"); in InitializeScenes()
495 nw::ut::SafeCleanup(s_LutResource.resource); in TerminateScenes()
500 s_LutResource.buffer = nw::ut::MoveArray<u8>(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp75 nw::demo::ResourceSet* s_LutResource; variable
320 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource->resource); in BuildResources()
608s_LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocato… in InitializeScenes()
609 BuildResources(s_LutResource); in InitializeScenes()