Searched refs:s_LutResource (Results 1 – 2 of 2) sorted by relevance
144 nw::demo::ResourceSet s_LutResource; variable300 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource.resource); in BuildResources()423 s_LutResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , LUT_RESOURCE_FILE); in InitializeScenes()424 NW_NULL_ASSERT(s_LutResource.buffer); in InitializeScenes()425 s_LutResource.resource = nw::gfx::ResGraphicsFile(&(s_LutResource.buffer.front())); in InitializeScenes()426 s_LutResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()427 s_ChangedLut = s_LutResource.resource.GetLutSets(0).GetSamplers("toon_reflectance"); in InitializeScenes()495 nw::ut::SafeCleanup(s_LutResource.resource); in TerminateScenes()500 s_LutResource.buffer = nw::ut::MoveArray<u8>(); in TerminateScenes()
75 nw::demo::ResourceSet* s_LutResource; variable320 result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResource->resource); in BuildResources()608 …s_LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocato… in InitializeScenes()609 BuildResources(s_LutResource); in InitializeScenes()