Searched refs:s_LightRoot (Results 1 – 4 of 4) sorted by relevance
94 nw::gfx::SceneNode* s_LightRoot = NULL; variable279 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()280 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()283 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()284 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()509 ReattachObjectByName("LightAnim", s_LightRoot); in ReattachObjects()543 s_SceneRoot->DetachChild(s_LightRoot); in ToggleAnimationMode()544 s_SceneRootInvisible->AttachChild(s_LightRoot); in ToggleAnimationMode()587 s_SceneRootInvisible->DetachChild(s_LightRoot); in ToggleAnimationMode()588 s_SceneRoot->AttachChild(s_LightRoot); in ToggleAnimationMode()[all …]
66 nw::gfx::TransformNode* s_LightRoot = NULL; variable164 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()165 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()168 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()169 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()228 s_LightRoot->AttachChild(ambientLight); in BuildLights()237 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()249 s_LightRoot->AttachChild(vertexLight); in BuildLights()267 s_LightRoot->AttachChild(fragmentLight); in BuildLights()405 s_LightRoot = NULL; in TerminateScenes()
316 nw::gfx::TransformNode* s_LightRoot = NULL; variable549 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()550 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()553 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()554 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()711 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()847 s_LightRoot = NULL; in TerminateScenes()860 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
318 nw::gfx::TransformNode* s_LightRoot = NULL; variable556 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()557 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()560 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()561 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()770 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()913 s_LightRoot = NULL; in TerminateScenes()926 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()