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Searched refs:s_Light (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp134 nw::gfx::Light* s_Light = NULL; variable
581 s_Light = nw::ut::DynamicCast<nw::gfx::Light*>(node); in BuildResources()
741s_Light->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_EN… in SetupConstraint()
763 NW_NULL_ASSERT(s_Light); in InitializeScenes()
814 s_Light = NULL; in TerminateScenes()
824 s_Light->WorldMatrix() = *pose.GetMatrix(s_BoneIdx); in ConstrainLight()
827 s_Light->InvalidateInverseWorldMatrix(); in ConstrainLight()