Searched refs:s_Light (Results 1 – 1 of 1) sorted by relevance
134 nw::gfx::Light* s_Light = NULL; variable581 s_Light = nw::ut::DynamicCast<nw::gfx::Light*>(node); in BuildResources()741 …s_Light->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_EN… in SetupConstraint()763 NW_NULL_ASSERT(s_Light); in InitializeScenes()814 s_Light = NULL; in TerminateScenes()824 s_Light->WorldMatrix() = *pose.GetMatrix(s_BoneIdx); in ConstrainLight()827 s_Light->InvalidateInverseWorldMatrix(); in ConstrainLight()