Searched refs:s_IsSdkVoicePause (Results 1 – 2 of 2) sorted by relevance
80 bool s_IsSdkVoicePause; variable98 s_IsSdkVoicePause ? nn::snd::Voice::STATE_PAUSE : nn::snd::Voice::STATE_PLAY; in MySoundFrameProcess()198 s_IsSdkVoicePause = s_IsSdkVoicePausePre = s_SdkVoicePauseTrigger = false; in InitializeSdkVoice()319 writer.Printf(" isPause : %3d\n", s_IsSdkVoicePause ); in OnDrawDownLCD()349 s_IsSdkVoicePause = ! s_IsSdkVoicePause; in OnUpdatePad()405 if ( s_IsSdkVoicePausePre != s_IsSdkVoicePause ) in OnUpdate()413 s_IsSdkVoicePausePre = s_IsSdkVoicePause; in OnUpdate()
80 bool s_IsSdkVoicePause; variable100 s_IsSdkVoicePause ? nn::snd::Voice::STATE_PAUSE : nn::snd::Voice::STATE_PLAY; in MySoundFrameProcess()223 s_IsSdkVoicePause = s_IsSdkVoicePausePre = s_SdkVoicePauseTrigger = false; in InitializeSdkVoice()343 writer.Printf(" isPause : %3d\n", s_IsSdkVoicePause ); in OnDrawDownLCD()373 s_IsSdkVoicePause = ! s_IsSdkVoicePause; in OnUpdatePad()429 if ( s_IsSdkVoicePausePre != s_IsSdkVoicePause ) in OnUpdate()437 s_IsSdkVoicePausePre = s_IsSdkVoicePause; in OnUpdate()