Searched refs:s_IsFrameBufferUpdated (Results 1 – 2 of 2) sorted by relevance
106 s_IsFrameBufferUpdated = true; in SetFragmentOperationMode()128 s_IsFrameBufferUpdated = true; in ActivateFragmentOperationMode()709 static bool s_IsFrameBufferUpdated; variable757 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_BlendEnabled != enabled); in SetBlendEnabled()765 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_StencilTestEnabled != enabled); in SetStencilTestEnabled()773 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_DepthTestEnabled != enabled); in SetDepthTestEnabled()812 if (s_IsFrameBufferUpdated) in ActivateFrameBuffer()814 s_IsFrameBufferUpdated = false; in ActivateFrameBuffer()1009 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_ColorMask != colorMask); in SetColorMask()1017 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_DepthMask != enabled); in SetDepthMaskEnabled()[all …]
55 bool GraphicsDevice::s_IsFrameBufferUpdated = true; // 初期値を true にしないと初回時に更新されない。 member in nw::gfx::GraphicsDevice180 NW_LOG(s_IsFrameBufferUpdated ? " True\n" : " False\n"); in Report()