Searched refs:s_GraphicsMemoryAllocator (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 23 nw::demo::GraphicsMemoryAllocator s_GraphicsMemoryAllocator; variable 44 s_GraphicsMemoryAllocator.Initialize(deviceAllocator); in SmInitializeGraphicsSystem() 62 s_GraphicsMemoryAllocator.Finalize(); in SmFinalizeGraphicsSystem() 72 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in smAllocateGraphicsMemory() 80 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in smDeallocateGraphicsMemory()
|
| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 43 nw::demo::GraphicsMemoryAllocator s_GraphicsMemoryAllocator; variable 114 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory() 125 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory() 142 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem() 157 s_GraphicsMemoryAllocator.Finalize(); in FinalizeGraphicsSystem() 263 s_GraphicsMemoryAllocator.Finalize(); in TerminateGraphics()
|
| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 43 nw::demo::GraphicsMemoryAllocator s_GraphicsMemoryAllocator; variable 124 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory() 135 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory() 152 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem() 168 s_GraphicsMemoryAllocator.Finalize(); in FinalizeGraphicsSystem() 285 s_GraphicsMemoryAllocator.Finalize(); in TerminateGraphics()
|
| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 43 nw::demo::GraphicsMemoryAllocator s_GraphicsMemoryAllocator; variable 122 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory() 133 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory() 150 s_GraphicsMemoryAllocator.Initialize(&s_DeviceAllocator); in InitializeGraphicsSystem() 165 s_GraphicsMemoryAllocator.Finalize(); in FinalizeGraphicsSystem() 277 s_GraphicsMemoryAllocator.Finalize(); in TerminateGraphics()
|
| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 74 GraphicsMemoryAllocator s_GraphicsMemoryAllocator; variable 82 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory() 101 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory() 279 s_GraphicsMemoryAllocator.Finalize(); in Destroy() 1125 s_GraphicsMemoryAllocator.Finalize(); in FinalizeGraphicsSystem() 1147 s_GraphicsMemoryAllocator.Initialize(s_DeviceAllocator); in InitializeGraphicsSystem()
|