Searched refs:s_GrUserRenderCommand (Results 1 – 1 of 1) sorted by relevance
93 GrUserRenderCommand* s_GrUserRenderCommand = NULL; variable226 s_GrUserRenderCommand = new(userCommandMemory) GrUserRenderCommand(); in BuildUserRenderNode()241 s_UserRenderNode->SetUserRenderCommand(s_GrUserRenderCommand); in BuildUserRenderNode()394 s_DeviceAllocator.Free(s_GrUserRenderCommand); in TerminateScenes()