Searched refs:s_GfxSceneCtrl (Results 1 – 1 of 1) sorted by relevance
62 SmSceneCtrl* s_GfxSceneCtrl = NULL; variable213 s_GfxSceneCtrl = new SmSceneCtrl( s_RenderSystem->GetRenderContext() ); in InitializeGfx()216 s_GfxCtrl = new GfxCtrl( s_GfxSceneCtrl ); in InitializeGfx()241 SM_SAFE_DELETE(s_GfxSceneCtrl); in TerminateGfx()492 s_GfxSceneCtrl->UpdateScene(); in CreateGfxCache()503 s_GfxSceneCtrl->SubmitView(CurrentCamera); in CreateGfxCache()512 s_GfxSceneCtrl->Render(); in CreateGfxCache()564 s_GfxSceneCtrl->InitializeScene( s_GfxCtrl->GetSceneRoot()); in DemoScene()565 s_GfxSceneCtrl->UpdateScene(); in DemoScene()568 s_GfxSceneCtrl->SetSceneEnvironmentSetting(s_GfxCtrl->GetSceneEnvSetting()); in DemoScene()