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Searched refs:s_FrameCount (Results 1 – 25 of 29) sorted by relevance

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/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp69 s32 s_FrameCount = 0; variable
323 s_FrameCount = 0; in InitializeScenes()
375 s_FrameCount++; in UpdateScene()
382 nw::math::VEC3 newColor(0.0f, (s_FrameCount % 256) / 256.0f, 0.0f); in UpdateScene()
392 nw::gfx::ParticleTime newLife = (s_FrameCount % 256) / 256.0f * 100 + 1; in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp62 s32 s_FrameCount = 0; variable
203 s_FrameCount = 0; in InitializeScenes()
241 s_FrameCount++; in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp64 s32 s_FrameCount = 0; variable
205 s_FrameCount = 0; in InitializeScenes()
243 s_FrameCount++; in UpdateScene()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp69 s32 s_FrameCount = 0; variable
291 s_FrameCount = 0; in InitializeScenes()
322 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp72 s32 s_FrameCount = 0; variable
216 s_FrameCount = 0; in InitializeScenes()
254 s_FrameCount++; in UpdateScene()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp68 s32 s_FrameCount = 0; variable
388 s_FrameCount = 0; in InitializeScenes()
415 float radian = static_cast<float>((s_FrameCount * 5) % (314 * 2)) * 0.01f; in UpdateScene()
451 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp62 s32 s_FrameCount = 0; variable
204 s_FrameCount = 0; in InitializeScenes()
242 s_FrameCount++; in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp65 s32 s_FrameCount = 0; variable
214 s_FrameCount = 0; in InitializeScenes()
253 s_FrameCount++; in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp62 s32 s_FrameCount = 0; variable
203 s_FrameCount = 0; in InitializeScenes()
241 s_FrameCount++; in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp73 s32 s_FrameCount = 0; variable
330 s_FrameCount = 0; in InitializeScenes()
370 s_FrameCount++; in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp60 s32 s_FrameCount = 0; variable
201 s_FrameCount = 0; in InitializeScenes()
236 s_FrameCount++; in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp73 s32 s_FrameCount = 0; variable
340 s_FrameCount = 0; in InitializeScenes()
381 s_FrameCount++; in UpdateScene()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp76 s32 s_FrameCount = 0; variable
385 s_FrameCount = 0; in InitializeScenes()
429 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp77 s32 s_FrameCount = 0; variable
426 s_FrameCount = 0; in InitializeScenes()
462 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp73 s32 s_FrameCount = 0; variable
479 s_FrameCount = 0; in InitializeScenes()
521 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp80 s32 s_FrameCount = 0; variable
485 s_FrameCount = 0; in InitializeScenes()
537 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp77 s32 s_FrameCount = 0; variable
450 s_FrameCount = 0; in InitializeScenes()
492 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp115 s32 s_FrameCount = 0; variable
408 s_FrameCount = 0; in InitializeScenes()
449 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp83 s32 s_FrameCount = 0; variable
491 s_FrameCount = 0; in InitializeScenes()
531 s_FrameCount++; in UpdateScene()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp83 s32 s_FrameCount = 0; variable
430 s_FrameCount = 0; in InitializeScenes()
539 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp76 s32 s_FrameCount = 0; variable
621 s_FrameCount = 0; in InitializeScenes()
695 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp83 s32 s_FrameCount = 0; variable
633 s_FrameCount = 0; in InitializeScenes()
670 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp155 s32 s_FrameCount = 0; variable
471 s_FrameCount = 0; in InitializeScenes()
631 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp80 s32 s_FrameCount = 0; variable
640 s_FrameCount = 0; in InitializeScenes()
692 ++s_FrameCount; in UpdateScene()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp84 s32 s_FrameCount = 0; variable
473 s_FrameCount = 0; in InitializeScenes()
628 ++s_FrameCount; in UpdateScene()

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