| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 69 s32 s_FrameCount = 0; variable 323 s_FrameCount = 0; in InitializeScenes() 375 s_FrameCount++; in UpdateScene() 382 nw::math::VEC3 newColor(0.0f, (s_FrameCount % 256) / 256.0f, 0.0f); in UpdateScene() 392 nw::gfx::ParticleTime newLife = (s_FrameCount % 256) / 256.0f * 100 + 1; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 62 s32 s_FrameCount = 0; variable 203 s_FrameCount = 0; in InitializeScenes() 241 s_FrameCount++; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 64 s32 s_FrameCount = 0; variable 205 s_FrameCount = 0; in InitializeScenes() 243 s_FrameCount++; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 69 s32 s_FrameCount = 0; variable 291 s_FrameCount = 0; in InitializeScenes() 322 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 72 s32 s_FrameCount = 0; variable 216 s_FrameCount = 0; in InitializeScenes() 254 s_FrameCount++; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 68 s32 s_FrameCount = 0; variable 388 s_FrameCount = 0; in InitializeScenes() 415 float radian = static_cast<float>((s_FrameCount * 5) % (314 * 2)) * 0.01f; in UpdateScene() 451 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 62 s32 s_FrameCount = 0; variable 204 s_FrameCount = 0; in InitializeScenes() 242 s_FrameCount++; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 65 s32 s_FrameCount = 0; variable 214 s_FrameCount = 0; in InitializeScenes() 253 s_FrameCount++; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 62 s32 s_FrameCount = 0; variable 203 s_FrameCount = 0; in InitializeScenes() 241 s_FrameCount++; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 73 s32 s_FrameCount = 0; variable 330 s_FrameCount = 0; in InitializeScenes() 370 s_FrameCount++; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 60 s32 s_FrameCount = 0; variable 201 s_FrameCount = 0; in InitializeScenes() 236 s_FrameCount++; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 73 s32 s_FrameCount = 0; variable 340 s_FrameCount = 0; in InitializeScenes() 381 s_FrameCount++; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 76 s32 s_FrameCount = 0; variable 385 s_FrameCount = 0; in InitializeScenes() 429 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 77 s32 s_FrameCount = 0; variable 426 s_FrameCount = 0; in InitializeScenes() 462 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 73 s32 s_FrameCount = 0; variable 479 s_FrameCount = 0; in InitializeScenes() 521 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 80 s32 s_FrameCount = 0; variable 485 s_FrameCount = 0; in InitializeScenes() 537 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 77 s32 s_FrameCount = 0; variable 450 s_FrameCount = 0; in InitializeScenes() 492 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 115 s32 s_FrameCount = 0; variable 408 s_FrameCount = 0; in InitializeScenes() 449 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 83 s32 s_FrameCount = 0; variable 491 s_FrameCount = 0; in InitializeScenes() 531 s_FrameCount++; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 83 s32 s_FrameCount = 0; variable 430 s_FrameCount = 0; in InitializeScenes() 539 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 76 s32 s_FrameCount = 0; variable 621 s_FrameCount = 0; in InitializeScenes() 695 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 83 s32 s_FrameCount = 0; variable 633 s_FrameCount = 0; in InitializeScenes() 670 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 155 s32 s_FrameCount = 0; variable 471 s_FrameCount = 0; in InitializeScenes() 631 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 80 s32 s_FrameCount = 0; variable 640 s_FrameCount = 0; in InitializeScenes() 692 ++s_FrameCount; in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 84 s32 s_FrameCount = 0; variable 473 s_FrameCount = 0; in InitializeScenes() 628 ++s_FrameCount; in UpdateScene()
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