Searched refs:s_FragmentLights (Results 1 – 2 of 2) sorted by relevance
103 FragmentLightArray s_FragmentLights; variable351 s_FragmentLights.push_back(static_cast<nw::gfx::FragmentLight*>(node)); in BuildResources()439 nw::gfx::SafeDestroyAll(s_FragmentLights); in TerminateScenes()515 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()516 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()552 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()553 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
106 FragmentLightArray s_FragmentLights; variable374 s_FragmentLights.push_back(static_cast<nw::gfx::FragmentLight*>(node)); in BuildResources()482 nw::gfx::SafeDestroyAll(s_FragmentLights); in TerminateScenes()560 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()561 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()641 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()642 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()