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Searched refs:s_FragmentLights (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp103 FragmentLightArray s_FragmentLights; variable
351 s_FragmentLights.push_back(static_cast<nw::gfx::FragmentLight*>(node)); in BuildResources()
439 nw::gfx::SafeDestroyAll(s_FragmentLights); in TerminateScenes()
515 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
516 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
552 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()
553 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp106 FragmentLightArray s_FragmentLights; variable
374 s_FragmentLights.push_back(static_cast<nw::gfx::FragmentLight*>(node)); in BuildResources()
482 nw::gfx::SafeDestroyAll(s_FragmentLights); in TerminateScenes()
560 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
561 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
641 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()
642 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()