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Searched refs:s_DepthMask (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_GraphicsDevice.cpp59 bool GraphicsDevice::s_DepthMask = true; member in nw::gfx::GraphicsDevice
170 NW_LOG(s_DepthMask ? " True\n" : " False\n"); in Report()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h713 static bool s_DepthMask; variable
799 s_ColorMask << REG_COLOR_MASK_SHIFT | s_DepthMask << REG_DEPTH_MASK_SHIFT, in ActivateMask()
864 if (s_DepthMask) in UpdateFrameBufferCommand()
1017 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_DepthMask != enabled); in SetDepthMaskEnabled()
1018 s_DepthMask = enabled; in SetDepthMaskEnabled()