Searched refs:s_CommandListSwapper (Results 1 – 5 of 5) sorted by relevance
67 nw::demo::CommandListSwapper* s_CommandListSwapper = NULL; variable202 s_CommandListSwapper = in InitializeGraphics()204 s_CommandListSwapper->Bind(); in InitializeGraphics()257 nw::gfx::SafeDestroy(s_CommandListSwapper); in TerminateGraphics()586 s_CommandListSwapper->StartCommandSave(); in RenderScene()615 s_CommandListSwapper->EndCommandSave(); in RenderScene()619 s_CommandListSwapper->ReuseCommand(false); in RenderScene()624 s_CommandListSwapper->ReuseCommand(false); in RenderScene()627 s_CommandListSwapper->WaitDone(); in RenderScene()628 s_CommandListSwapper->RunAsync(); in RenderScene()[all …]
29 CommandListSwapper* CommandListSwapper::s_CommandListSwapper = NULL; member in nw::demo::CommandListSwapper97 s_CommandListSwapper = this; in CommandListSwapper()306 if ( s_CommandListSwapper ) in CommandListCallback()308 s_CommandListSwapper->SetGpuProfilingTick(id); in CommandListCallback()396 if ( s_CommandListSwapper ) in TimeoutWaitCommandListDone()398 s_CommandListSwapper->DumpCommandListParameter(); in TimeoutWaitCommandListDone()
68 nw::demo::CommandListSwapper* s_CommandListSwapper = NULL; variable213 s_CommandListSwapper = in InitializeGraphics()215 s_CommandListSwapper->Bind(); in InitializeGraphics()277 nw::gfx::SafeDestroy(s_CommandListSwapper); in TerminateGraphics()683 s_CommandListSwapper->StartCommandSave(); in RenderScene()712 s_CommandListSwapper->EndCommandSave(); in RenderScene()716 s_CommandListSwapper->ReuseCommand(false); in RenderScene()721 s_CommandListSwapper->ReuseCommand(false); in RenderScene()724 s_CommandListSwapper->WaitDone(); in RenderScene()725 s_CommandListSwapper->RunAsync(); in RenderScene()[all …]
72 nw::demo::CommandListSwapper* s_CommandListSwapper = NULL; variable214 s_CommandListSwapper = in InitializeGraphics()216 s_CommandListSwapper->Bind(); in InitializeGraphics()271 nw::gfx::SafeDestroy(s_CommandListSwapper); in TerminateGraphics()634 s_CommandListSwapper->StartCommandSave(); in RenderScene()663 s_CommandListSwapper->EndCommandSave(); in RenderScene()667 s_CommandListSwapper->ReuseCommand(false); in RenderScene()672 s_CommandListSwapper->ReuseCommand(false); in RenderScene()675 s_CommandListSwapper->WaitDone(); in RenderScene()676 s_CommandListSwapper->RunAsync(); in RenderScene()[all …]
337 static CommandListSwapper* s_CommandListSwapper; variable