Searched refs:s_ChangedLut (Results 1 – 1 of 1) sorted by relevance
171 nw::gfx::res::ResLookupTable s_ChangedLut; variable427 s_ChangedLut = s_LutResource.resource.GetLutSets(0).GetSamplers("toon_reflectance"); in InitializeScenes()551 resLightingLut.SetSampler(s_ChangedLut); in ChangeMaterial()552 s_ChangedLut = resLut; in ChangeMaterial()